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A bright and vibrant color palette of white and gold practically ignites the screen, detailed with beautiful locations and vistas. Like the failed underwater utopia of Rapture in the first Bioshock, Columbia is “forces you to stop and admire its beauty” kind of gorgeous to look at. While they are fun to fight the first few times, they quickly become tedious as there weak spot are really difficult to shoot considering they are always moving and jumping around the map.
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While the previous two games had one of the most unique and iconic enemy, the Big Daddy, this time however, they are replaced by Handymen which which are giants with big hands in an exoskeleton. The gameplay also starts to feel a bit repetitive at the end but that’s easily excusable if you play BioShock mostly for the story and not the gameplay. This is big regression after seeing how effectively Bioshock 2 improved and perfected the gameplay from Bioshock. This is only saved by the addition of skyhooks and the ability to teleport objects into the fight. The major problem with the gameplay is how linear the levels are and how weak the weapons are which makes the game almost feel like another run of the mill first person shooter. There is a cleverly disguised tutorial in the beginning of the game in the form of a fair, which teaches you all the basic stuff like shooting and using vigours. There are no tagged characters or compasses with giant markers. The great thing is even with all these mechanics, there’s no handholding crap like all the other games without leaving you wandering aimlessly.
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You can use this zip around the battleground, dodge bullets and bash grounded enemies in the skull, which never gets old. Infinite’s other big thing is the skyhook. This adds a unique layer to combat and encourages variety and experimentation. She has superpowers including the ability to open tears or portals in the Gameworld and teleport things in like cover points, automated turrets, weapons and more.
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These include Bucking Bronco, which can levitate enemies and grant you a free melee, Devil’s Kiss, which throws a flamey projectile and burn enemies, Murder of Crows, which sic a Murder of Crows (hehe) onto the enemies, and more.īut then you meet Elizabeth. The plasmids are now called vigours but they are pretty much the same thing.
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GameplayĪt first glance Infinite plays a lot like BioShock. 2K games really went in the opposite direction of the norm of how first person shooter game told their stories in the early 2010s and told a story which can’t be compared to any other game, and it paid off. If all you care about is surface level details and a few hours of entertainment Infinite has you covered but if you want a more multi-layered narrative then BioShock Infinite can easily fuel a few philosophical dissertations. This story is not for everyone, however, it asks patience and time from the players to fully appreciate it. However, dig a little deeper and you start wandering into the sort of high-minded philosophical territory which covers all the topics from patriotism, racism, inter race marriages, self identity, religion, redemption. On the surface it may sound like an overly simple story and it is if you want it to be. You eventually find “the girl”, Elizabeth, locked in a floating tower and protected by a monstrous clockwork creature called Songbird and you two have to find a way to escape the city. The leader of this city is Father Comstock, a self-proclaimed prophet and frightfully well-meaning man who believes so strongly in his own damaged philosophies that you can only fear him. Nationalist propaganda is mixed with airships and mechanical combatants, and the moving picture machines you occasionally use elaborate on the history of Columbia, which seceded from an America that just wasn’t American enough. There’s always a lighthouse, there’s always a man, there’s always a cityĬolumbia is an amazing place to be, the all-American dream-turned-nightmare crossed with steampunk sensibilities.